

Check FBX import settings in inspector : texures, animations, smoothing, etc.You’ve modeled your character in Blender, and now you are looking to export your character into Unity, this is the article for you! This article will be much easier to digest if you are already familiar with Blender.Re-import your FBX into a new scene in the 3D package you use to generate it - is it what you expected?.Check your file size - do a sanity check on the file size (e.g.If you have any issues you can revert to 2012.2 if necessary Use the Latest Version of FBX where possible.Īutodesk update their FBX installer regularly and it can provide different results with different versions of their own software and other 3rd party 3D apps Cameras and Lights are not currently imported in to Unity.Nodes, markers and their transforms can be exported.Check Animation / Deformations / Skins / Morphs as appropriate.Be aware of your settings in the export dialogue so that you know what to expect and can match up the fbx settings In Unity - see figs 1, 2 & 3 below.Smoothing - Check if you want smoothing groups and/or smooth mesh.Textures - Make sure your textures are sourced already from your Unity project or copied into a folder called \textures in your project.Blend Shapes / Morphing - Make sure your Blendshapes (Maya) or Morph targets (Max) are assigned / set up the export mesh appropriately.Animation - Select the correct rig, check frame rate, animation length etc.Meshes - Remove construction history, Nurbs, Nurms, Subdiv surfaces must be converted to polygons - e.g.


but only export the data you need with export selected, an export preset or even a custom scene exporter.

Applications often let you export selected objects or a whole scene.meshes, cameras, lights, animation rigs, etc. Select > Prepare > Check Settings > Export > Verify > Import What do you want to export?īe aware of export scope e.g. Use these guidelines to help ensure the best results. Unity supports FBX files which can be generated from many popular 3D applications.
